Stat commands such as stat unit and stat fps give you some numbers to start with. Measure a few times to know how accurate your profiling is. The Pause command or Slomo 0.001 can be very useful In some cases, it might be even useful to change code (e.g. So it is better to profile in a game directly. an open Content Browser can add rendering cost) For example, a good profiling case is testing your game in standalone form on the target hardwareįor good profiling, it is best to setup a reproducible case isolated from things that can add noise to the results. Ideally, you should profile as close to the target you care about as possible. To find the right console variable, you can use DumpConsoleVars or the auto completion system.įor more about console variables and toggling other engine options to improve performance, see the Adjusting Engine Feature Levels reference page. If needed, you can put the settings in ConsoleVariables.ini with this syntax: cvarname=value. You can use the editor output log or the in-game console to: Many rendering features can be adjusted by console variables. Luckily in rendering, it is often easy to get back some performance. Have a substantial impact on performance. Adding more objects, increasing the resolution, adding lights, and improving materials all This guide primarily covers rendering topics because this is the area is where most performance is needed. How to Deal With a Wide Range of Hardware
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